Sep 21, 2006, 09:44 PM // 21:44
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#21
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I'd rather see endgame instances designed for 4 or 5 man teams to be honest. 40 man WoW-style raids make me want to throw up.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Sep 21, 2006, 09:50 PM // 21:50
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#22
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Lion's Arch Merchant
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yah, how about add mmo content to guild wars. ascalonians start in ascalon, chars starts in northland, undead and white mental starts in kryta, ghosts starts in desert, drwaves in shiver peaks just to name a few, each can play as different classes. they can farm lands, skin animals or mobs, craft weapons or gems with professions. 30 minute boat rides to from kryta to desert, or using transporting rams or underground trams through shiverpeaks. Have mounts like horses , drakes etc. auction house at major cities. mail delivery system. and um....$15 a month? no?
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Sep 21, 2006, 09:55 PM // 21:55
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#23
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Yeh, there are still 3 other gods that haven't been used at ToA....
Avatar of Dwanya = Plains of Eutopia
Lyssa's Muse = Pit of Chaos
Melandu's Watcher = Forests of Oblivion
or something to that effect. Those areas could add a lot of fun to Raid type PvE gameplay. I would like to see more competitive missions, but with more teams. Perhaps 4 groups of 8 players? That would make 32 players total.
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Sep 21, 2006, 10:22 PM // 22:22
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#24
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by Cloudpiercer
I believe Nightfall will have more but without the need to catch a ferry there.
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UK Gamespot Preview thought Nightfall content could be done by a party of 8
http://uk.gamespot.com/pc/rpg/guildw...pdates;title;0
Quote:
The story missions will each take between 40 minutes and a couple of hours to complete in theory and will pose a challenge to both beginners and veterans of the game.
...
the top-end dungeons can now be attempted by just two players, each with a main character and three heroes, totalling up to the maximum of eight characters.
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Last edited by Ninna; Sep 21, 2006 at 10:25 PM // 22:25..
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Sep 21, 2006, 10:24 PM // 22:24
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#25
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Sep 21, 2006, 10:31 PM // 22:31
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#26
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by Ensign
I'd rather see endgame instances designed for 4 or 5 man teams to be honest. 40 man WoW-style raids make me want to throw up.
Peace,
-CxE
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